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Hi, I'm Sean Fisher, a game programmer, designer, and artist. I currently work at Chuhai Labs in Kyoto, Japan.

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Here are some of the projects I've worked on professionally and as a hobby for the past few years.

Cursed to Golf

2D Roguelike Golf Action!

Cursed to Golf in a unique side-scrolling roguelike golf game. For most of its development, I was the only programmer. I'm really proud of how good of a game we were able to make in just one and a half years. I'm particularly proud the game's elaborate cutscene system, which combined elements of traditional "RPG-style" cutscene scripting with a more cinematic timeline editor, which let the designer play with cinematography, sound effects, animation, and timing as much as he wanted to.

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(Released August 2022 on Windows, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series)

(Unity C#)

CARVE Snowboarding

VR Successor to 1080 Snowboarding

We worked really hard to make sure people could feel comfortable snowboarding in VR. I was responsible for some really cool features such as a system that allowed players to challenge ghosts of their friends' best times across the internet, and a interactable TV that you could jump into to edit your own replays and save them on digital cassette tapes.

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(Released May 2021 on Oculus Quest)

(Unreal Engine 4 C++/Blueprints)

Metropolitan Nightmare

Narrative-Driven City Simulation

A 2D city simulation game featuring systems involving:

Weather

Social Influence

Player-NPC relationships and conversations

Businesses and revenue streams

Procedural advertisement placement

And more!

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(Unity C#)

Hobby Projects

Free-form 3D Mesh Climbing

Inspired by The Legend of Zelda: Breath of the Wild, I am creating a 3D character controller capable of freely climbing meshes. Right now, the character can navigate any smooth mesh, and I am working on implementing features such as ledge get-ups and sharp corner navigation.

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Above is the final product, below is a gif of the prototype.

climbing.gif

Wall running and more with stutter-less Online Multiplayer support!

I've created a third person game character who can do actions such as running, jumping, ledge getups, and riding on mounts! This project was pretty complicated because I had to figure out the whole online multiplayer workflow, from completely restructuring my code to interfacing with the Steam Online Subsystem.

Check the "Articles" section for more details!

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In the camel riding gif below, I also made the sand material (note the footprint tesselation!), and the camel mesh  (animating four legs was hard!).

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(Unreal Engine 4 C++)

CamelBroAdventure.gif

3D First/Third-Person Stealth Shooter

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sds2100_overhead.png

Built in Unreal Engine 4, Student Debt Simulator 2100 is a first/third person stealth shooter game, featuring a PS1-style post-processing effect, 3D character animation and control, enemy pathfinding, routing, and AI, and more!

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https://github.com/sean-fisher/StealthGameRebuild

https://seanfisher.itch.io/sds-2100

(Made with Unreal Engine 4)

2D to 3D Voxel Vertex Shader

2d-to-3d-voxel-shader.gif

A GLSL vertex shader capable of projecting a 3D voxel environment onto a 2D plane, and seamlessly switching between a pixel-art look and full 3D!

Note how both fronts and roofs of these buildings are visible in the 2D view, something desirable for top-down 2D games.

 

Check out the article I wrote going into more detail on this:

https://sean999fisher.wixsite.com/sf-games/blog/writing-a-3d-to-2d-transition-shader

Flow Map Shader

wormhole.gif

I created an advanced flow map shader in GLSL that distorts a texture based on an input flow map texture. I added functionality for things like flow strength, variable emission, and texture morphing over time, so I've been able to create some cool effects!

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I also have experience working with other graphics code, such as writing Vulkan and OpenGL renderers.

galaxy.gif

RV VR: A Physics-Based Driving Game

A physics-based RV driving game I made at Global Game Jam 2019. We won an honorable mention!

I was responsible for the RV controller, some UI elements, and more, including the final level: a trip across the moon that features Mario Galaxy-style gravitational fields! 

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https://github.com/sean-fisher/Take-the-RV-Through-the-Taco-Bell-Drive-Thru----The-Game-

(Made with Unity)

© 2019 by Sean Fisher. 

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